In the Block Editor, you can
- Define a block
- Add a geometric or
dimensional constraint
- Add an action parameter
- Define attributes
- Manage visibility states
- Test and save the block definition
UCS in the Block Editor
Within
the Block Editor, the origin of the UCS icon defines the base point
for the block. You can change the base point for the block by moving
the geometry relative to the origin of the UCS icon, or by adding
a base point parameter.
The
UCS command is disabled in the Block Editor. Keep the following
in mind:
- While you can assign parameters to an
existing 3D block definition, the block reference cannot be edited
along the Z axis.
- While you can add actions to a dynamic
block that contains solid objects, you can't perform solid editing
features within a dynamic block reference (for example, stretch
a solid, move a hole within a solid, and so on).
NoteThe Command window
should be displayed in the Block Editor, as it displays prompts
for many aspects of creating dynamic blocks.
CommandsBCLOSEBEDIT
Opens the block definition
in the Block Editor.
OPTIONS
Customizes the program
settings.
PROPERTIES
Controls properties
of existing objects.
System VariablesBLOCKEDITLOCK
Disallows opening of
the Block Editor and editing of dynamic block definitions.